using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TrajectoryLine:Laser {
	protected override void UpdateHit() { return; }
	protected override void FixedUpdate() {
		base.FixedUpdate();
		if(shooterMob!=null&&!shooterMob) gameObject.SetActive(false);
	}
	protected override bool HitMob(Mob other,Vector2 normal,Vector2 position) { return false; }
}
